🧱
Level 1
Digital Foundations
In build
Computers, safety, and thinking like a programmer.
🤖 AI as Tutor — ask it to explain ideas and quiz you.
You'll learn
- Computer & internet basics
- Cyber safety & digital citizenship
- Algorithms & flowcharts
- Sequences, loops, conditions
- Visual coding (Blockly/Scratch)
💻
Level 2
Programming Foundations
In build
Real JavaScript — the language games are made of.
🤖 AI as Tutor — explain errors, comment your code.
You'll learn
- Variables, operators, functions
- Arrays & objects
- Loops & conditions
- Events & the DOM
- Canvas drawing
- Debugging
You'll build
- Snake
- Breakout
- Tetris
- 2048
- Memory game
📐
Level 3
Math for Game Development
Planned
The math that makes things move, collide and feel real.
🤖 AI as Assistant — generate maths helpers from your pseudo-code.
You'll learn
- Coordinates & vectors
- Velocity & acceleration
- Collision detection
- Probability & loot drops
- Perlin noise & seeded worlds
- Hex grids
- Projectile motion
You'll build
- Physics sandbox
- Angry Birds clone
- Pool game
🎯
Level 4
Professional Game Design
Planned
What makes a game fun — and keep players coming back.
🤖 AI as Assistant — brainstorm mechanics and balance.
You'll learn
- Genres & player psychology
- The game loop
- Reward systems & economy
- Level design & difficulty curves
- HUD, menus & accessibility
- Retention & engagement
You'll build
- Game design document
- Level maps
- Storyboards
🤖
Level 5
AI for Game Development
Planned
Your AI co-pilot for code, art, story, sound and testing.
🤖 AI as Collaborator — you direct, AI drafts.
You'll learn
- Prompt engineering
- AI coding & debugging
- NPC & dialogue AI
- Procedural content
- AI art, music & voice
- Localization
You'll build
- AI NPC
- AI dungeon
- AI story game
🕹️
Level 6
2D Game Development
Planned
Build polished 2D games — with that satisfying "juice".
🤖 AI as Collaborator — generate mechanic variations.
You'll learn
- Sprites & animation
- Physics, rigid bodies, colliders
- Tilemaps & auto-tiling
- Particles & lighting
- 2D shaders (intro)
- Save/load
- Juice: screen-shake, hit-stop, squash & stretch
You'll build
- Mario clone
- Flappy Bird
- Fruit Ninja
- Endless runner
📱
Level 7
Mobile Game Development
Planned
Touch controls, app stores and going mobile.
🤖 AI as Collaborator — optimize for small screens.
You'll learn
- Touch & gestures
- Screen sizes & optimization
- Cloud save (Firebase)
- Notifications
- Ads & in-app purchases (concept)
You'll build
- Mobile puzzle
- Idle game
- Hyper-casual game
🌐
Level 8
Multiplayer Games
Planned
Play together — networking, lobbies and leaderboards.
🤖 AI as Collaborator — reason about sync & lag.
You'll learn
- Client–server model
- Synchronization, lag & latency
- Client prediction & reconciliation (concept)
- Lobby-as-a-service (Firebase/Nakama)
- Leaderboards & matchmaking
You'll build
- Online chess
- Multiplayer racing
- Battle arena
🧠
Level 9
AI Game Characters
Planned
Smart enemies, bosses and companions.
🤖 AI as Collaborator — draft behavior trees from your design.
You'll learn
- Finite state machines
- Behavior trees
- Pathfinding & A*
- Navigation meshes
- Enemy, boss & companion AI
- Machine learning basics
You'll build
- Zombie AI
- Boss battle
- Tower defense
🎨
Level 10
Game Art
Planned
Pixel art, characters and worlds — by hand and with AI.
🤖 AI as Producer — generate asset packs you curate.
You'll learn
- Pixel art & color theory
- Character & environment design
- Animation principles
- AI image/sprite generation
- AI 3D mesh (Meshy/Luma) → cleanup
- Sprite sheets
You'll build
- Character pack
- Enemy pack
- Environment pack
🎵
Level 11
Audio Design
Planned
Sound effects, music and voice that bring games alive.
🤖 AI as Producer — generate music & voice on brief.
You'll learn
- Sound effects & ambience
- Music & adaptive audio
- AI music & AI voice
- Mixing & mastering
🖼️
Level 12
UI / UX Design
Planned
Menus, HUDs and micro-animations that feel great.
🤖 AI as Producer — generate UI layouts you refine.
You'll learn
- Menus & HUD
- Typography & icons
- Responsive & mobile UI
- Accessibility
- Micro-animations
🛠️
Level 13
Software Engineering
Planned
Work like a pro — Git, teams and clean code.
🤖 AI as Junior Dev — review, document, refactor.
You'll learn
- Git & GitHub
- Branches & code review
- Testing & refactoring
- Architecture & MVC
- CI/CD with GitHub Actions (auto-deploy to itch.io)
You'll build
- Team collaboration project
🚀
Level 14
Publishing Games
Planned
Ship it — to the web, Play Store and beyond.
🤖 AI as Producer — draft store pages & trailers.
You'll learn
- itch.io, Google Play, Steam
- Privacy policy & store assets
- Monetization
- Marketing, SEO & ASO
- Screenshots & trailers
💡
Level 15
Entrepreneurship
Planned
Turn games into a studio, a portfolio and a future.
🤖 AI as Junior Dev — manage agents for your studio.
You'll learn
- Indie studio basics
- Revenue & business models
- Freelancing
- Portfolio & personal branding
- Resume & interviews